![]() – Fixed The Director’s Vision not playing animations correctly for all classes in the loadout screen – Bonk Boy and Foster’s Facade are now misc slot items – World Traveler’s Hat and the Connoisseur’s Cap are now paintable – Pocket Medic can now be equipped by the Soldier in addition to the Heavy – Added support for recording voice chat into replays – New slow-motion functionality added for replays where even camera shake does not provide sufficient drama – New camera shake functionality added for replays that are not sufficiently dramatic – Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas – Barnblitz is now available for offline practice Stamps are available in the store to support community map authors! – Added new community control point map Gullywash. – Integrated with the new Steam Workshop to enable the publication and management of community contributed content – Added a new startup music track from Meet The Medic – All items purchased in the store can be used for crafting and can be traded after a few days If you decide you like it, you can purchase it for a discount during the trial period. – Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. – Added a new in-game abuse-reporting system (see “Capture abuse report data” under “Miscellaneous” controls) – Characters can now equip two misc-slot items at once – Class select menu now shows the active loadout for each class Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!) – Added a new item type that can accept user-applied decals. – Added loadout presets - each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button. – Added several dozen community items in celebration of the Manniversary – Experimenting with a new store interface with a subset of players – Added additional legacy mode (3) to cl_dynamiccrosshair – Decreased accuracy while moving with sniper rifles – Reduced standing and moving accuracy for pistols – Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations ![]() – Increased sized of HUD History resource to prevent clipping – Fixed bug causing HUD History to display item pickups from nearby players – Prevent AWP cycle time exploit using quick switch – Removed tickrate command line parameter – Dramatic increase in performance for low-level math libraries – CPU is fully yielded back to the system whenever the server is running faster than the tickrate – An exploit with non-printable characters causing lag on Windows servers has been fixed – Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) – Entity processing logic has been optimized to significantly reduce CPU usage on full servers – Server processing delays have been reduced, especially for servers on modern Linux kernels – Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar – Made sndplaydelay executable by servers – Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) – Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to “Map changes” – Adjusted whitespace to improve formatting in status command output – Fixed an issue with the multi-threaded renderer which could cause a crash on map change Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) The updates will be applied automatically when your Steam client is restarted. Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. Nos installations sont à jour, à vos restarts ! Une bien grosse mise a jour vient d’etre effectuée sur l’ensemble de nos serveurs, et elle concerne tous les jeux source : CSS, DoDS, TF2…
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