Console Nexuiz' code improvements will be open source. Console Nexuiz' assets will not be open source.Here is Vermeulen's news post about console Nexuiz (did you know that every news page that has no atom/rss feed sucks?). or maybe there won't be any "Nexuiz" in the final version of console Nexuiz. I can very well imagine that it will only be a development name and that the release version will be called something like Nexuiz: Frag of the Unknown. Perhaps they just couldn't come up with a good name (very common problem you know). Perhaps they wanted to use the resulting confusion to make the name known. Perhaps they thought every Nexuix player with a console would want to buy console Nexuiz if they gave it that name. Why did the developers have to pass the name? Heck I don't know. There is one problem though: this console game has the name "Nexuiz" (please call it "console Nexuiz") and its homepage is. Also, the console game will be using Nexuiz' gameplay, which I assume means "game modes", "movement/physics" and "weapon functions/balancing". Lee Vermeulen (Nexuiz' lead developer) is no license-n00b after all. I will just assume that the composer agreed to this and that the same might happen to other high-quality Nexuiz content and that it will all be legal. On the other hand, the soundtrack playing on the console-DPE-game homepage sounds like a remix of a Nexuiz track. Nexuiz is a (or rather "the") FOSS FPS that uses DPE.Īs far as I can tell, no assets of Nexuiz will be used. The development team includes "a number of Nexuiz developers, and previous Quake1 community developers". Some company will use LordHavoc's DarkPlaces engine (DPE) to publish a game on some game console(s).
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